R3
The map, on a screen you can actually read
Terrain, team positions, monuments, vending machines, events, ore nodes and notes, on a monitor instead of a five-inch phone screen. Turn layers off when you stop caring about them.
- Every marker, on one canvas
- 144 markers on a busy 200-player wipe is normal. The phone app makes you pinch through them. Here they sit on a full monitor, and you turn a layer off when it stops being useful.
- Click a shop, see the stock
- Click any vending marker and its current stock, prices and currency come up, without leaving the map.
- Events, with a direction
- Cargo ship, patrol helicopter, chinook, the travelling vendor, oil rig hacks and the excavator. You get told where to look.
- Respawn windows, counted for you
- When cargo, patrol heli or the chinook leaves the map, a timer starts on its own. The status reads like a teammate would say it - back in roughly 2-4 hours, can spawn any moment, overdue - and an alert fires when the window opens. The timer ranges are editable, for servers that run their own event schedule.
- Spawn windows, learned per server
- Cargo, patrol heli, chinook and airdrops get a phase tracker: it records when each one left, counts the cooldown down and grades the wait - WAITING, then WINDOW, then OVERDUE. You get an alert the moment a window opens, the timers are editable per server because modded servers ignore vanilla pacing, and !cargo in team chat answers with the same window.
- Notes the team actually sees
- R10 pins and notes sync through Rust+ chat, so a marker you drop lands for everyone. Nobody needs to buy anything to see it.
- A map that follows you
- Turn FOLLOW on and the view stays centred on your position while you run, at whatever zoom you picked. Drag the map and it hands control straight back to you.
- The roster wears real faces
- Teammates show their actual Steam avatars, pulled from Facepunch's official avatar endpoint - no Steam API key, no setup. Who is online, alive or dead becomes one glance at the roster, not a read through a list of names.
- It reads the official API, nothing else
- RustPocket draws the map from the same official Rust+ Companion API the Facepunch phone app uses, and it never injects into the game, reads its memory, or touches the client. Injection and memory reads are what an anti-cheat like EAC or VAC watches for, and this does none of them.

About Live map
Is this the same map as the Rust+ phone app?
It reads the same official Rust+ data, but it is not the same interface. The phone app is built for a phone. This is built for a monitor, so it can hold every layer at once instead of making you choose.
Does the map update live?
Yes. It follows the server while you are connected, and refreshes data that went stale if the connection dropped and came back.
It does not work alone
Live map is one register. Every subscription carries all of them, and they are worth more wired together than apart.
R4
Scan every vending machine on the server at once
Search every vending machine on your Rust server in one pass. Filter by item, price and currency, then set a stock watch and get told when it moves.
R101
The alert reaches you when the game does not
Raid, death, alarm, event and restock alerts for Rust. Free on Telegram, or add SMS and voice calls through Twilio. Your PC keeps listening while you are out.
One plan. Every register. Cancel anytime.