RUSTPOCKET

R3

The map, on a screen you can actually read

Terrain, team positions, monuments, vending machines, events, ore nodes and notes, on a monitor instead of a five-inch phone screen. Turn layers off when you stop caring about them.

The R3 instrument for Live map, mounted on its plate and running.
Every marker, on one canvas
144 markers on a busy 200-player wipe is normal. The phone app makes you pinch through them. Here they sit on a full monitor, and you turn a layer off when it stops being useful.
Click a shop, see the stock
Click any vending marker and its current stock, prices and currency come up, without leaving the map.
Events, with a direction
Cargo ship, patrol helicopter, chinook, the travelling vendor, oil rig hacks and the excavator. You get told where to look.
Respawn windows, counted for you
When cargo, patrol heli or the chinook leaves the map, a timer starts on its own. The status reads like a teammate would say it - back in roughly 2-4 hours, can spawn any moment, overdue - and an alert fires when the window opens. The timer ranges are editable, for servers that run their own event schedule.
Spawn windows, learned per server
Cargo, patrol heli, chinook and airdrops get a phase tracker: it records when each one left, counts the cooldown down and grades the wait - WAITING, then WINDOW, then OVERDUE. You get an alert the moment a window opens, the timers are editable per server because modded servers ignore vanilla pacing, and !cargo in team chat answers with the same window.
Notes the team actually sees
R10 pins and notes sync through Rust+ chat, so a marker you drop lands for everyone. Nobody needs to buy anything to see it.
A map that follows you
Turn FOLLOW on and the view stays centred on your position while you run, at whatever zoom you picked. Drag the map and it hands control straight back to you.
The roster wears real faces
Teammates show their actual Steam avatars, pulled from Facepunch's official avatar endpoint - no Steam API key, no setup. Who is online, alive or dead becomes one glance at the roster, not a read through a list of names.
It reads the official API, nothing else
RustPocket draws the map from the same official Rust+ Companion API the Facepunch phone app uses, and it never injects into the game, reads its memory, or touches the client. Injection and memory reads are what an anti-cheat like EAC or VAC watches for, and this does none of them.
The RustPocket live map of a 200-player Rust server, showing monuments, 142 vending machines, 14 ore hotspots, the excavator, launch site and the team roster.
144 markers, 142 vending machines, 14 ore hotspots. Click any shop for its stock.

About Live map

Is this the same map as the Rust+ phone app?

It reads the same official Rust+ data, but it is not the same interface. The phone app is built for a phone. This is built for a monitor, so it can hold every layer at once instead of making you choose.

Does the map update live?

Yes. It follows the server while you are connected, and refreshes data that went stale if the connection dropped and came back.