RUSTPOCKET

R12

Your cameras and turrets, from the desk

Log off, leave the app running, and the base keeps watch. Live frames from your own cameras, PTZ pan and zoom, turret fire control, and a shout the moment a player steps into frame.

The R12 instrument for CCTV & turrets, mounted on its plate and running.
Live frames, rendered on your monitor
RustPocket subscribes to your camera through the official Rust+ camera API and renders the ray feed into live frames. Type the camera's code - case-sensitive, same as the Computer Station - and watch.
PTZ cameras you can actually drive
Drag the frame or use the pad to pan and tilt, and cycle through all four zoom levels. Camera movement costs a fraction of a normal Rust+ request, so steering is effectively free.
Auto turrets, aimed and fired remotely
A turret paired to a Computer Station ID shows up with a crosshair, SHOOT and RELOAD. Firing takes two clicks - arm, then confirm - so a stray click never empties the magazine. The turret needs power and Attack All mode; Peacekeeper disables remote control, which is Rust's rule, not ours.
It tells you who walked into frame
The camera feed carries every player in view, by name. RustPocket lists them beside the frame and calls out the first time each player appears, so a camera on your compound doubles as an alarm.
The offline-only rule, explained honestly
Facepunch only streams cameras while the paired player is logged off the server - and monument cameras (oil rig, harbours) never stream through Rust+ at all. RustPocket says so up front and ships the full monument code list for your in-game Computer Station instead of pretending.

About CCTV & turrets

Why does my camera say access denied?

Two Facepunch rules cover almost every case: Rust+ only streams player-placed cameras, and only while you are logged off the server. Monument cameras can only be viewed in-game at a Computer Station. If the code is yours and you are logged off, check the exact case - identifiers are case-sensitive.

Can I really fire my turrets from outside the game?

Yes, through the same official camera-input API the Rust+ phone app is built on. The turret must be powered, set to Attack All, and have a weapon loaded. RustPocket adds an arm-then-confirm step so you cannot fire it by accident.

Will this get me banned?

It uses the official Rust+ Companion API - the same cameraSubscribe and camera-input calls Facepunch ships in their own app. Nothing injects into the game or reads its memory.